It's been a LONG time since the last visual novel/dating sim I've played and this little game reminded me of why I like them so much. I LOVED Hanako! Ghoul or not, she was adorable! The story was short, simple, and very sweet. I know these types of games take a lot of thought and work when it comes to writing the story and creating the decision tree and actions/consequences for the dating sim portion but I really would love to see this fleshed out into a more detailed, longer story and re-released.
Also, can we get some T-shirts of the toothy heart logo and of Hanako without her mask on? I'd rock that shit all the time. Who else wants a Hanako T-shirt? Gimme!!!!
I love your games. I'm a big fan of the Killer Escape series and I've really been looking forward to playing this, but, alas, I can't get it to work for me. I'm using the latest Chrome browser and Flash 12 on W7 64-bit. The game will load but then simply blank and show me a button asking me to "Install the latest Flash Player".
I attempted re-updating and then closing and re-opening my browser to no avail. I even tried playing from the Armour Games website with the same result. All your other games have worked for me without a problem. I'm sad! I really want to play this! Still, I have no doubts that it will be a great game if I ever actually get to play it.
IT SHOULD WORK NOW...SORRY FOR ANY INCONVENIENCE!!
Refresh and retry!!
I'm in love with the irreverent art style. It's very reminiscent of Shel Silverstein but a bit more eccentric. It's original and truly feels like a dream world. We need more of this interesting little girl in a full length adventure!
I loved this. I wish it would have been a bit longer and a bit more interactive, but it was a solid storytelling experience. The atmosphere was creepy and I couldn't wait to see what would happen next. I don't know why people had a problem with the walking speed. I thought it was appropriate (have you ever seen anyone run on the moon?) and I feel it added to the suspense.
I would love to see a bigger version of this (get your ass on Kickstarter and fund a full-fledged version)!
I'm working on my second playthrough to get the secret medals.
Fun Glitch: If you press both left and right arrow keys at the same time, you can make John "moonwalk". I don't know if this was intentional but if it wasn't, it's eerily fitting.
Haunting! Great atmosphere, if a bit short. I feel like you could do more with this concept and make it a bit deeper and even more disturbing, but not in a horror sense, more in an emotional and psychological/philosophical sense.
That being said, I feel like the ending is sort of left open to interpretation. Is this right or is there an actual definite answer?
One of my favorites! I wish I knew the significance behind the apples and the tree, though. Still, the art style and mood were among some of the most unique I've experienced in a long time. The whole thing seems like one big dream. And Dolly....I LOVE Dolly! She's so beautiful and so tragic at the same time.
I'm in love with Dolly and with this game. I would absolutely love to see more of her in future projects.
This was fun, though a bit short. There's so much room for expansion! You left a few unanswered questions that could be fleshed out and add SO much more to the story. We never did get to find out exactly what "crime" trade Cricket and the owner were involved in, we never did get to see the reactions the owner's ghost had to finding out about his murder, and we also never got to see if one of the guests was the serial killer Lucille was originally hunting.
I could totally see the hotel having a gruesome backstory in terms of its crime syndicate. Organ harvesting, slave trade, personal torture chambers ala "Hostel". I could also totally see a secondary story unfolding and turning into a slasher when the serial killer becomes active now that Lucille is dead (or is she? Maybe Cricket only left her wounded and unconscious...). Maybe it turns out Rose is the killer (not unlike Mrs. Voorhees) since she pretty much hates humanity. Or maybe Iblis isnt the perfectly innocent little girl we thought...she has a "talking doll" after all and she is far smarter than her age would lead you to believe....
In short, THERES SO MUCH MORE TO BE DONE HERE!!!! I would love to see this re-made or extended. The characters have so much personality to be explored and the story still has so many possibilities. I feel like a fanboy anxiously awaiting part 2 after being left with a massive cliffhanger. As a result, 3.5 out of 5 my good man. You have a gem here waiting to be polished!
This inspired me...
To write both a short story and a song for my band. For some reason I have a tendency to write things that contain elements or horror, romance, sorrow, and love. This was right up my alley.
There's something so beautiful and yet unsettling about it. I too lost someone I loved to an untimely end. This hit home, shook me to my core, haunted me with its beauty, and depressed me. I've had my heart broken so much I'm almost sure it's turned to dust by now.
This little game reminds me of the humanity of the emotion of love. It has the power to bring heaven or crush a soul into oblivion. There's nothing more meaningful and significant, yet terrifyingly dangerous and unforgiving as love. We all risk that pain of loss yet yearn for the euphoria. It's a drug, an addiction, a desperate need for survival. We all live with the melancholy it brings. That mix of joy of having and fear of losing. That is love, that is life.
Thank you for making this. I will be thinking of my her, my friend, whom I so loved dearly, now in a better place.
I've been waiting a long time for a game like this. Dark, deep, poetic, mind-boggling, and thoughtful. The ambient, chaotic landscapes, and STUNNING imagery left my jaw hanging the whole time. The writing on the wall was a great way to include a narrative without taking away from the haunting atmosphere. The level design was great and often left me wondering if there was more to explore and find. My only gripe was that the jumping control felt a bit loose. Once I got the hang of it, however, it was only a minor quirk and did not make me lose any enjoyment. I'm also a bit sad that the game was rather short. I can't help but wonder how this could be expanded and made even greater with a larger budget. Branching paths, multiple endings, richer visuals, I could go on. But I digress.
My favorite thing overall was the music and ambient noise. Chilling and provocative at the same time. Really captured the mood effectively and was never a distraction. It added so much to the overall experience. Please, is there any way you can release the soundtrack for sale or download? It would be absolutely amazing! I'm a musician myself and I would LOVE to be able to listen to these tracks whenever I want. By themselves they are already a stand-alone work of art. Please release them for us to enjoy! Thank you so much for making this game. I hope in the future you will consider releasing the soundtrack and doing a larger scale remake of this inspiring, disturbing, dark and beautiful, thought-provoking game.
Mario is a Ninja bitch!
Great combo system for only having one button attacks! Needs moar bad guys and bigger/longer levels though. Also, it may just be the fact that I suck, but, Bowser is insanely hard!
Still, this is going in my faves. Mr. Miyamoto needs to take some notes from you. This is the way Mario was meant to kick ass!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.